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Tutorials of Visual Graphic Communication Programs for Interior Design

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Tutorials of Visual Graphic Communication Programs for Interior Design

Yongyeon Cho · Iowa State University · 2021

This book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time rendering, animation, and virtual reality plug-in for users' 4D experiences.

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Think Raku: How to Think Like a Computer Scientist

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Think Raku: How to Think Like a Computer Scientist

Laurent Rosenfeld; Allen Downey · Green Tea Press · 2017

The title of this book was originally Think Perl 6, but since Perl 6 has been renamed Raku, we have also changed the title of the book. Think Raku is an introduction to computer science and programming intended for people with little or no experience. This aim of this book is not primarily to teach Raku, but instead to teach the art of programming, using the Raku language. After having completed this book, you should hopefully be able to write programs to solve relatively difficult problems in Raku, but my main aim is to teach computer science, software programming, and problem solving rather than solely to teach the Raku language itself. Think Raku is a free book available under a Creative Commons license. Readers are free to copy and distribute the text; they are also free to modify it, which allows them to adapt the book to different needs, and to help develop new material.

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A Primer for Computational Biology

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A Primer for Computational Biology

Shawn O'Neil · Oregon State University · 2017

A Primer for Computational Biology aims to provide life scientists and students the skills necessary for research in a data-rich world. The text covers accessing and using remote servers via the command-line, writing programs and pipelines for data analysis, and provides useful vocabulary for interdisciplinary work. The book is broken into three parts: Introduction to Unix/Linux: The command-line is the “natural environment” of scientific computing, and this part covers a wide range of topics, including logging in, working with files and directories, installing programs and writing scripts, and the powerful “pipe” operator for file and data manipulation. Programming in Python: Python is both a premier language for learning and a common choice in scientific software development. This part covers the basic concepts in programming (data types, if-statements and loops, functions) via examples of DNA-sequence analysis. This part also covers more complex subjects in software development such as objects and classes, modules, and APIs. Programming in R: The R language specializes in statistical data analysis, and is also quite useful for visualizing large datasets. This third part covers the basics of R as a programming language (data types, if-statements, functions, loops and when to use them) as well as techniques for large-scale, multi-test analyses. Other topics include S3 classes and data visualization with ggplot2.

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A First Course in Electrical and Computer Engineering

Louis Scharf · OpenStax CNX · 2009

This book was written for an experimental freshman course at the University of Colorado. The course is now an elective that the majority of our electrical and computer engineering students take in the second semester of their freshman year, just before their first circuits course. Our department decided to offer this course for several reasons: we wanted to pique student' interest in engineering by acquainting them with engineering teachers early in their university careers and by providing with exposure to the types of problems that electrical and computer engineers are asked to solve; we wanted students entering the electrical and computer engineering programs to be prepared in complex analysis, phasors, and linear algebra, topics that are of fundamental importance in our discipline; we wanted students to have an introduction to a software application tool, such as MATLAB, to complete their preparation for practical and efficient computing in their subsequent courses and in their professional careers; we wanted students to make early contact with advanced topics like vector graphics, filtering, and binary coding so that they would gain a more rounded picture of modern electrical and computer engineering. In order to introduce this course, we had to sacrifice a second semester of Pascal programming. We concluded that the sacrifice was worth making because we found that most of our students were prepared for high-level language computing after just one semester of programming. We believe engineering educators elsewhere are reaching similar conclusions about their own students and curriculums. We hope this book helps create a much needed dialogue about curriculum revision and that it leads to the development of similar introductory courses that encourage students to enter and practice our craft.Students electing to take this course have completed one semester of calculus, computer programming, chemistry, and humanities. Concurrently with this course, students take ph

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Blueprints: Creating, Describing, and Implementing Designs for Larger-scale Software Projects

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Blueprints: Creating, Describing, and Implementing Designs for Larger-scale Software Projects

Stephen Davies · University of Mary Washington · 2024

Blueprints is a concise yet comprehensive coverage of Object-Oriented Analysis and Design concepts, suitable for a second programming course in Computer Science. It introduces and teaches application development in a command-line environment, and assumes basic expertise with the Java programming language.

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Computer Networks: A Systems Approach

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Computer Networks: A Systems Approach

Larry Peterson; Bruce Davie · Larry Peterson and Bruce Davie · 2019

Suppose you want to build a computer network, one that has the potential to grow to global proportions and to support applications as diverse as teleconferencing, video on demand, electronic commerce, distributed computing, and digital libraries. What available technologies would serve as the underlying building blocks, and what kind of software architecture would you design to integrate these building blocks into an effective communication service? Answering this question is the overriding goal of this book—to describe the available building materials and then to show how they can be used to construct a network from the ground up.

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Think Data Structures: Algorithms and Information Retrieval in Java

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Think Data Structures: Algorithms and Information Retrieval in Java

Allen Downey · Green Tea Press · 2016

Data structures and algorithms are among the most important inventions of the last 50 years, and they are fundamental tools software engineers need to know. But in my opinion, most of the books on these topics are too theoretical, too big, and too bottom-up: Too theoretical: Mathematical analysis of algorithms is based on simplifying assumptions that limit its usefulness in practice. Many presentations of this topic gloss over the simplifications and focus on the math. In this book I present the most practical subset of this material and eliminate the rest. Too big: Most books on these topics are at least 500 pages, and some are more than 1000. By focusing on the topics I think are most useful for software engineers, I kept this book under 250 pages. Too bottom-up: Many data structures books focus on how data structures work (the implementations), with less about how to use them (the interfaces). In this book, I go “top down”, starting with the interfaces. Readers learn to use the structures in the Java Collections Framework before getting into the details of how they work. Finally, many present this material out of context and without motivation: it’s just one damn data structure after another! I try to alleviate the boredom by organizing the topics around an application—web search—that uses data structures extensively, and is an interesting and important topic in its own right. This application also motivates some topics that are not usually covered in an introductory data structures class, including persistent data structures, with Redis, and streaming algorithms. This book also presents basic aspects of software engineering practice, including version control and unit testing. Each chapter ends with an exercise that allows readers to apply what they have learned. Each exercise includes automated tests that check the solution. And for most exercises, I present my solution at the beginning of the next chapter. This book is intended for college students in computer

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Object-Oriented Reengineering Patterns

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Object-Oriented Reengineering Patterns

Serge Demeyer; Stéphane Ducasse; Oscar Nierstrasz · Stéphane Ducasse · 2008

The documentation is missing or obsolete, and the original developers have departed. Your team has limited understanding of the system, and unit tests are missing for many, if not all, of the components. When you fix a bug in one place, another bug pops up somewhere else in the system. Long rebuild times make any change difficult. All of these are signs of software that is close to the breaking point. Many systems can be upgraded or simply thrown away if they no longer serve their purpose. Legacy software, however, is crucial for operations and needs to be continually available and upgraded. How can you reduce the complexity of a legacy system sufficiently so that it can continue to be used and adapted at acceptable cost? Based on the authors' industrial experiences, this book is a guide on how to reverse engineer legacy systems to understand their problems, and then reengineer those systems to meet new demands. Patterns are used to clarify and explain the process of understanding large code bases, hence transforming them to meet new requirements. The key insight is that the right design and organization of your system is not something that can be evident from the initial requirements alone, but rather as a consequence of understanding how these requirements evolve.

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Graphic Design and Print Production Fundamentals

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Graphic Design and Print Production Fundamentals

Wayne Collins; Alex Haas; Ken Jeffery; Alan Martin · BCcampus · 2015

This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.

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Signal Computing: Digital Signals in the Software Domain

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Signal Computing: Digital Signals in the Software Domain

Michael Stiber; Bilin Stiber; Eric Larson · Michael Stiber, Eric Larson · 2020

In this book, you will learn how digital signals are captured, represented, processed, communicated, and stored in computers. The specific topics we will cover include: physical properties of the source information (such as sound or images), devices for information capture (microphones, cameras), digitization, compression, digital signal representation (JPEG, MPEG), digital signal processing (DSP), signal analysis and feature extraction via re-representation as functions of frequency, and network communication. By the end of this book, you should understand the problems and solutions facing signal computing systems development in the areas of data structures and algorithms, data analytics, feature extraction, information retrieval, user interfaces, and communications.

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Spatial Thinking in Planning Practice: An Introduction to GIS

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Spatial Thinking in Planning Practice: An Introduction to GIS

Yiping Fang; Vivek Shandas; Eugenio Cordero · Portland State University Library · 2014

The goals of this textbook are to help students acquire the technical skills of using software and managing a database, and develop research skills of collecting data, analyzing information and presenting results. We emphasize that the need to investigate the potential and practicality of GIS technologies in a typical planning setting and evaluate its possible applications. GIS may not be necessary (or useful) for every planning application, and we anticipate these readings to provide the necessary foundation for discerning its appropriate use. Therefore, this textbook attempts to facilitate spatial thinking focusing more on open-ended planning questions, which require judgment and exploration, while developing the analytical capacity for understanding a variety of local and regional planning challenges. While this textbook provides the background for understanding the concepts in GIS as applicable to urban and regional planning, it is best when accompanied by a hands-on tutorial, which will enable readers to develop an in-depth understanding of the specific planning applications of GIS. In the end of each chapter, we also provided several discussion questions, together with contextual applications through some web links.

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Operating Systems and Middleware: Supporting Controlled Interaction

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Operating Systems and Middleware: Supporting Controlled Interaction

Max Hailperin · Max Hailperin · 2015

In this book, you will learn about all three kinds of interaction. In all three cases, interesting software techniques are needed in order to bring the computations into contact, yet keep them suffciently at arm's length that they don't compromise each other's reliability. The exciting challenge, then, is supporting controlled interaction. This includes support for computations that share a single computer and interact with one another, as your email and word processing programs do. It also includes support for data storage and network communication. This book describes how all these kinds of support are provided both by operating systems and by additional software layered on top of operating systems, which is known as middleware. Chapter 1 provides an overview of the text as a whole, explaining what an operating system is, what middleware is, and what sorts of support these systems provide for controlled interaction. The next nine chapters work through the varieties of controlled interac- tion that are exemplified by the scenario at the beginning of the preface: in- teraction between concurrent computations on the same system (as between your email program and your word processor), interaction across time (as between your word processor before your trip and your word processor after your trip), and interaction across space (as between your email program and your service provider's email server). The first of these three topics is controlled interaction between computa- tions operating at one time on a particular computer. Before such interaction can make sense, you need to understand how it is that a single computer can be running more than one program, such as an email program in one window and a word processing program in another. Therefore, Chapter 2 explains the fundamental mechanism for dividing a computer's attention between concurrent computations, known as threads. Chapter 3 continues with the related topic of scheduling. That is, if the computer is dividin

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Think Python: How to Think Like a Computer Scientist

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Think Python: How to Think Like a Computer Scientist

Allen Downey · Green Tea Press · 2012

Think Python is a concise introduction to software design using the Python programming language. Intended for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. Some of the ideas students find most challenging, like recursion and object-oriented programming, are divided into a sequence of smaller steps and introduced over the course of several chapters. This textbook has been used in classes at Bard College, Olin College of Engineering, University of California, Santa Barbara, University of Maine, University of Northern Colorado.

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Learning How to Use Microsoft Excel 365

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Learning How to Use Microsoft Excel 365

Kaaren McGlynn · Open Oregon Educational Resources · 2025

This core Microsoft® Excel® text provides students with the skills needed to execute many personal and professional activities. It also prepares them to go on to more advanced skills using the Excel software. The text takes the approach of creating Excel worksheets that are accurate, tell a story, and can be helpful in making decisions. Personal decisions introduced include important purchases, such as homes and automobiles, savings for retirement, and personal budgets. Professional decisions include budgets for managing expenses, merchandise items to mark down or discontinue, and inventory management. Students are given clear, easy-to-follow instructions for each skill presented and are also provided with opportunities to learn additional skills related to the personal or professional objectives presented. For example, students learn the key terms with respect to home mortgages and understand the impact interest rates have on monthly mortgage payments. This text also places an emphasis on “what-if” scenarios, so students gain an appreciation for the computational power of the Excel application. In addition, students learn how Excel is used with Microsoft® Word® and Microsoft® PowerPoint® to accomplish a variety of personal and professional objectives.

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Workplace Software and Skills

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Workplace Software and Skills

Tammie Bolling; Angela Mitchell; Tanya Scott; Nyrobi Wheeler · OpenStax · 2023

Workplace Software and Skills is designed to flexibly support a range of courses covering computer literacy, Microsoft Office, and Google Suite applications. The textbook covers both hard and soft skills that are applicable to a broad range of academic majors and careers. Chapters combine studio learning and guided practice with scaffolded activities designed to reinforce a student’s ability to perform higher-order tasks independently. Workplace Software and Skills leverages complementary product features in spreadsheet, word processing, presentation, and similar applications. Modules are designed for maximum flexibility by including both Microsoft Office Suite and Google Suite applications, in order to best reflect the skills needed for today’s workforce. Authentic activities and real-world contexts develop a cumulative and thorough understanding, which reinforces the importance of cross-platform proficiency. Highly visible features also note Apple/Mac functions as needed.

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Workplace Software and Skills

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Workplace Software and Skills

Tammie Bolling; Angela Mitchell; Tanya Scott; Nyrobi Wheeler · OpenStax, Rice University

Workplace Software and Skills is designed to flexibly support a range of courses covering computer literacy, Microsoft Office, and Google Suite applications. The textbook covers both hard and soft skills that are applicable to a broad range of academic majors and careers. Chapters combine studio learning and guided practice with scaffolded activities designed to reinforce a student’s ability to perform higher-order tasks independently. Workplace Software and Skills leverages complementary product features in spreadsheet, word processing, presentation, and similar applications. Modules are designed for maximum flexibility by including both Microsoft Office Suite and Google Suite applications, in order to best reflect the skills needed for today’s workforce. Authentic activities and real-world contexts develop a cumulative and thorough understanding, which reinforces the importance of cross-platform proficiency. Highly visible features also note Apple/Mac functions as needed.

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Introduction to Computer Science

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Introduction to Computer Science

Dr. Jean-Claude Franchitti; Amal Alhosban; Mark Buckler; Joanna Gilberti · OpenStax, Rice University

Introduction to Computer Science provides a comprehensive foundation in core computer science concepts and principles, aligning with the scope and sequence of most introductory computer science courses. The offering serves as an engaging entry point for students pursuing diverse fields of study and employment, including computer science, business, engineering, data science, social sciences, and related disciplines. By addressing a broad learner audience—ranging from computer science majors to non-majors—the book offers a thorough introduction to computational thinking and its applications across multiple domains. Introduction to Computer Science is designed to be both interactive and practical, focusing on real-world applications that showcase how core computer science concepts can be used to solve complex problems. Students will explore foundational concepts, such as algorithms, data structures, computer systems organization, and software development, using an array of engaging, hands-on activities. Introduction to Computer Science also includes advanced topics such as machine learning, cybersecurity, and cloud computing, ensuring students have a solid foundation for continued study and future professional success. The offering integrates meaningful learning experiences through chapter-based scenarios, problem-solving exercises, embedded coding activities, and project-based assessments that encourage students to apply what they learn in authentic contexts. The material also includes an array of industry insights and explorations of emerging technology trends in order to provide a holistic approach to learning that extends beyond theory.

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Foundations of Information Systems

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Foundations of Information Systems

Dr. Mahesh S. Raisinghani; Amal Alhosban; Dax Bradley; Wade Chumney · OpenStax, Rice University

Foundations of Information Systems aligns to the topics and objectives of most introductory information systems courses in computer science and information technology, as well as in other subject areas such as health and business information systems. The offering helps students understand foundational concepts including hardware, software, database management systems, and data networks. The instruction is based on the ACM/IEEE/AIS curriculum standards for information systems (IS2020) that allow institutions to use the content for the purposes of accreditation for ABET, AACSB, and ACBSP. The material focuses on developing and applying knowledge regarding the collection, processing, storage, distribution, and value of information. Students will also learn about the various interactions between information systems professionals and others in organizations, so that they understand how to collaborate with management, colleagues, customers, and suppliers. Foundations of Information Systems is designed to engage students through a combination of practical, real-world applications and thought-provoking scenarios that promote critical thinking and a deeper understanding of core concepts. The pedagogical approach is centered on making information systems relevant to students from an array of backgrounds and career interests. By connecting theory to practice and encouraging students to explore real-world issues, Foundations of Information Systems equips students with the knowledge and skills necessary for success in their academic and professional journeys.

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Ingeniería del Software II: Implementación, Pruebas y Mantenimiento

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Ingeniería del Software II: Implementación, Pruebas y Mantenimiento

Ricardo Javier Celi-Párraga; Miguel Fabricio Boné-Andrade; Aldo Patricio Mora-Olivero; Juan Carlos Sarmiento-Saavedra · Editorial Grupo AEA · 2023

En este libro se investigó los procesos de implementación, pruebas y mantenimiento de la ingeniería del software y se documentó los diferentes tipos de pruebas de software para validar el correcto funcionamiento de un software, se documentó también los procesos de evolución de un software para lograr un correcto mantenimiento del software. Este libro tiene como objetivo aplicar los conceptos y teorías de validación del software con el fin de crear de software de calidad, confiable, que se encuentre disponible, protegido y seguro, para que el profesional de sistemas informáticos sea capaz de gestionar con eficiencia y en ambientes éticos y de responsabilidad proyectos inmersos en la creación software. Se investigó varios libros llegando a realizar un compendio de las partes más importantes y se llegó a la conclusión de que la ingeniería del software proporciona varias técnicas para la evaluación y validación del software y varias metodologías para el desarrollo de software confiable y seguro que el profesional puede utilizar dependiendo las diferentes necesidades, situaciones o proyectos a desarrollar

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Ingeniería del Software I: Requerimientos y Modelado del Software

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Ingeniería del Software I: Requerimientos y Modelado del Software

Ricardo Javier Celi-Párraga; Miguel Fabricio Boné-Andrade; Aldo Patricio Mora-Olivero; Juan Carlos Sarmiento-Saavedra · Editorial Grupo AEA · 2023

En este libro se investigó los fundamentos de la ingeniería del software y se documentó los conceptos básicos del software y los procesos para la creación de software, se documentó también cómo llevar a cabo un análisis de requerimientos de software, cuáles son los tipos de requerimientos, cómo obtenerlos, documentarlos, validarlos y modelarlos mediante diferentes tipos de diagramas. Este libro tiene como objetivo aplicar los conceptos y teorías de administración para la creación de software de calidad mediante las diferentes metodologías, técnicas y herramientas de la ingeniería del software para que el profesional de sistemas informáticos sea capaz de gestionar con eficiencia y en ambientes éticos y de responsabilidad proyectos inmersos en la creación software. Se investigó varios libros llegando a realizar un compendio de las partes más importantes y se llegó a la conclusión de que la ingeniería del software proporciona varias metodologías para el desarrollo del software y varios modelos para el diseño de software que el profesional puede utilizar dependiendo las diferentes necesidades o las diferentes situaciones o proyectos a desarrollar.

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