Digital library
Textbooks, references and open learning resources.

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Strategies for Conducting Literary Research
Barry Mauer; John Venecek · University of Central Florida · 2022
This book, built in PressBooks with financial support from the UCF Digital Learning Course Redesign Initiative, contains 14 chapters, each of which contains two to six pages about the process of literary research. Pages contain learning objectives, infographics, videos, examples, key takeaways, and exercises. The course contains numerous discussion areas and quizzes. It also contains a “Foundational Materials” assignment that provides a platform for student success with whatever research project their instructor assigns. The book is highly flexible and instructors may use all or any part of the book within their own webcourse.

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Efficacious Technology Management: A Guide for School Leaders
Gary Ackerman · Gary Ackerman · 2018
Dr. Gary Ackerman, an educational technology specialist with decades of experience in K-12, community college, and faculty development has released Efficacious Technology Management: A Guide for School Leaders. This is his second book, and it is available under a Creative Commons license. This book describes efficacious school technology as that which is used for educationally appropriate purposes, is properly configured to be robust and reliable, and is aligned with local expectations, so it is reasonable. This type of school IT emerges from collaborative planning including educators, IT professionals, and school leaders. This book helps educators understand IT and IT professionals understand education, so their collaboration can be efficient and effective.

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Project Management for Instructional Designers
Bobbie Sandberg; Royce Kimmons; Rebecca Zundel · David Wiley · 2018
Project Management for Instructional Designers (PM4ID) is a textbook about project management tailored specifically for instructional designers, intended for use in graduate programs in educational technology. This book is based on a pre-existing openly licensed textbook which was donated to the commons by a benefactor that desires to remain anonymous, and has been collaboratively revised and remixed by faculty and students at Brigham Young University.

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Game Based and Adaptive Learning Strategies
Carrie Miller; Odbayar Batsaikhan; Elizabeth Pluskwik · Minnesota State Colleges and Universities · 2022
This book is designed to accompany a graduate-level instructional design course: Game-Based and Adaptive Learning, but could also be used for undergraduate teacher education or instructional design courses. The original texts and material for this book came from the development of a course for Brandeis University as part of their MS in Learner Experience Design program. This material can be used to teach pre-service teachers, in-service teachers, and instructional designers about game-based and adaptive learning. Assessments used in the actual Game-based and Adaptive Learning course are included in the final chapter and serve as recommendations for assessments of the learning outcomes. The material in this book pairs well with Using Game-Based Learning Online – A Cookbook of Recipes by The EGG. The Faculty Showcase materials were developed by dedicated faculty during the course of a year-long game development workshop in which faculty were introduced to GBL, developed game prototypes, played a variety of games, and finally playtested their designs. The work they continue to do in the area of GBL is part of the inspiration for this book. If you would like to contribute your own case study, please contact me at carrie.miller@mnsu.edu for consideration. Carrie Lewis Miller, Ph.D.- editor/author- Instructional Designer, Minnesota State University, Mankato