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The Data Renaissance: Analyzing the Disciplinary Effects of Big Data, Artificial Intelligence, and Beyond [Revised Edition]
J.J. Sylvia IV · ROTEL · 2024
The Data Renaissance delves into the complexities of data's role in various industries and its broader impact on society. It highlights the challenges in investigating data practices, citing examples like TikTok, where algorithms and data handling are closely guarded secrets. The content, contributed by students under the guidance of an expert, covers a wide range of topics, including the ethical aspects of generative AI in education and the workplace, and case studies reflecting real-world experiences. This evolving text, intended to be updated with each class, serves as a dynamic resource for educators and students alike, offering insights and discussion guides for an in-depth understanding of the ever-changing landscape of data in our digital age.

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The Data Journalism Handbook
Liliana Bounegru; Lucy Chambers; Jonathan Gray · European Journalism Centre · 2012
When you combine the sheer scale and range of digital information now available with a journalist’s "nose for news" and her ability to tell a compelling story, a new world of possibility opens up. With The Data Journalism Handbook, you’ll explore the potential, limits, and applied uses of this new and fascinating field. This valuable handbook has attracted scores of contributors since the European Journalism Centre and the Open Knowledge Foundation launched the project at MozFest 2011. Through a collection of tips and techniques from leading journalists, professors, software developers, and data analysts, you’ll learn how data can be either the source of data journalism or a tool with which the story is told—or both.

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Graphic Design and Print Production Fundamentals
Wayne Collins; Alex Haas; Ken Jeffery; Alan Martin · BCcampus · 2015
This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.