Phu Xuan University Library
EDMD 6163: Internet Resources

External

EDMD 6163: Internet Resources

Author
Mohamed Ibrahim
Publisher
Arkansas Tech University
Source
LibreTexts
License
CC BY
Language
EN
Category
Basic Sciences
Contents· 111 sections
  1. 01: Module 01- Digital Learning Resources
  2. 1.01: The Digital Divide
  3. 1.02: Computer-Based Resources for Learning
  4. 1.2.01: 22.1 Introduction
  5. 1.2.02: Online Labs
  6. 1.2.03: Computer-Based Resources
  7. 1.2.04: Tutorials
  8. 1.2.05: Simulations
  9. 1.2.06: Educational Games
  10. 1.2.07: Intelligent Tutoring Systems
  11. 1.2.08: Virtual Reality
  12. 1.2.09: Summary
  13. 02: Module 02- Open Education Resources
  14. 2.01: What is Open Source or Free Software
  15. 2.02: Open Licences of Copyright for Authors Educators and Librarians
  16. 2.2.01: Introduction
  17. 2.2.02: Software Open Licences
  18. 2.2.03: Open Licences for Non-Software Material
  19. 2.2.04: Access to Knowledge and Information Sharing
  20. 2.2.05: Concluding Comments
  21. 03: Module 03- Technology-rich environment and Integration
  22. 3.01: Guiding Principles for Developing Comprehensive and Meaningful Instruction for Individuals with Complex Needs
  23. 3.1.01: Guiding Principle 1- Plan with the Individual and Family
  24. 3.1.02: Prelude
  25. 3.1.03: Guiding Principle 2- Promote Self-Determination throughout the Assessment Intervention and Monitoring Process
  26. 3.1.04: Guiding Principle 3- Examine the Current and Future Inclusive Environments
  27. 3.1.05: Guiding Principle 4- Utilize Universal Design for Learning Principles in Developing Modifications and Supports
  28. 3.1.06: Guiding Principle 5- Implement Evidence-Based Practices to Individualize Instruction
  29. 3.1.07: Guiding Principle 6- Use Data to Make Decisions to Improve Instruction
  30. 3.1.08: Conclusion
  31. 3.1.09: References
  32. 04: Module 04- Digital Citizenship and Media Literacy
  33. 4.01: Digital literacies and the skills of the digital age
  34. 4.02: Literacy in the Digital Age- From traditional to Digital to Mobile Digital Literacies
  35. 4.03: The Digital Divide and the lack Financial Literacy among First Generation
  36. 4.04: Literacy in the Digital Age- From traditional to Digital to Mobile Digital Literacies
  37. 4.05: Digital literacies and the skills of the digital age
  38. 05: Module 05- Simulation Game-Based and Mobile Learning
  39. 5.01: Software Simulation Tools
  40. 5.02: Computer-Based Games for Learning
  41. 5.2.01: Introduction
  42. 5.2.02: Square One - What are We Talking About
  43. 5.2.03: Why Use Computer-Based Games for Learning
  44. 5.2.04: Game-Based Learning Examples
  45. 5.2.05: What Makes A Learning Game Effective
  46. 5.2.06: Getting Started
  47. 5.2.07: Creating Your Own Game
  48. 5.2.08: Summary
  49. 06: Module 06- Google and Cloud Computing for Classrooms
  50. 6.01: General Principles of Instructional Design
  51. 6.1.01: Introduction
  52. 6.1.02: Identify The Instructional Goal(s)
  53. 6.1.03: Conduct A Goal Analysis
  54. 6.1.04: Conduct A Subordinate Skills Analysis
  55. 6.1.05: Identify Entry Skills and Characteristics
  56. 6.1.06: Write Learning Outcomes
  57. 6.1.07: Summary
  58. 07: Module 07- Copyright and Organizing Digital Information
  59. 7.01: Understanding Copyright - Knowing Your Rights and Knowing When Youre Right
  60. 7.1.01: Introduction
  61. 7.1.02: A Brief History of Copyright
  62. 7.1.03: Anatomy of Copyright
  63. 7.1.04: What Copyright Does Not Protect
  64. 7.1.05: Exploitation of A Work
  65. 7.1.06: Copyright in Higher Education
  66. 7.1.07: Best Practices
  67. 7.02: Open Licences of Copyright for Authors Educators and Librarians
  68. 7.2.01: Introduction
  69. 7.2.02: Software Open Licences
  70. 7.2.03: Open Licences for Non-Software Material
  71. 7.2.04: Access to Knowledge and Information Sharing
  72. 7.2.05: Concluding Comments
  73. 08: Module 08- Online Conferencing White Board and Screen casting Tools
  74. 8.01: Virtual Classrooms Web Conferencing
  75. 09: Module 09- Teacher Collaboration and Professional Development in the Digital Age
  76. 9.01: How can teachers continue to learn throughout life
  77. 9.02: Supporting E-learning through Communities of Practice
  78. 9.03: Building Communities of Practice
  79. 9.3.01: Introduction - The Turkey Boat Problem
  80. 9.3.02: Building Blocks
  81. 9.3.03: Conceptual Investigations
  82. 9.3.04: Technical Investigations
  83. 9.3.05: Splicing the Information Cable
  84. 9.3.06: The Architect
  85. 9.3.07: Summary
  86. 10: Module 10- How can we create positive learning environments
  87. 10.01: Issues and Challenges in Educational Uses of Social Software
  88. 11: Module 11- Promoting Internet Safety for K-12 Students
  89. 11.01: Social Learning Theories
  90. 12: Module 12- Exploring National Educational Technology Standards
  91. 12.01: Introduction
  92. 12.02: Deconstructing the Standards
  93. 12.03: Writing Instructional Objectives for National Standards
  94. 12.04: Daily Living Skills and Employability Training
  95. 12.05: Summary References and Resources
  96. 12.06: Professional Development Activities and Exercises
  97. 13: Module 13 Evaluating the Impact of Technology on Student Achievement
  98. 13.01: Instructional Assessment- Involving Students in the Assessment Process
  99. 13.02: What is locus of control How is it related to student achievement and assessment
  100. 13.03: What are the benefits of students as self-regulated learners
  101. 13.04: How can we help students set goals and monitor their own learning
  102. 13.05: How can early elementary students be involved in the assessment process
  103. 13.06: How can upper elementary students be involved in the assessment process
  104. 13.07: How can secondary students be involved in the assessment process
  105. 13.08: When is peer reviewing effective
  106. 13.09: Can and should students grade each other
  107. 14: Module 14- Using Technology to Enhance Engagement in Learning Activities
  108. 14.01: Implementation Issues
  109. 15: Module 15- Future Trends in Educational Technology
  110. 15.01: Emerging Trends in The Use of Emerging Technologies in E-learning
  111. 15.02: Benefits of Using Emerging Technologies in E-learning