Phu Xuan University Library
Practical Game Programming

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Practical Game Programming

Practical Game Programming provides a structured, accessible introduction to game development using C++ and the Allegro 5 library. Designed for upper-level undergraduate learners, it guides students through the complete development pipeline—from programming fundamentals and user input to graphics, audio, file management, and game timing. Advanced topics such as collision detection, multithreading, optimization, custom shaders, and networking are covered in depth. This OER emphasizes both technical skills and design principles, including game conception, prototyping, UI/UX, testing, and quality assurance. Each chapter includes exercises and projects, culminating in genre-based development challenges across action, platformer, adventure, arcade, puzzle, role-playing, strategy, and more. With a focus on applied learning and creative exploration, this text equips students to build professional-quality games and prepares them for real-world development environments.

Author
Harris Wang; Walter Ridgewell
Publisher
Athabasca University Press
Year
2026
ISBN
9781998944224
Source
Open Textbook Library
License
CC BY-NC-SA
Language
EN
Category
Information Technology