
External
Sound - An Interactive eBook
- Author
- Kyle Forinash and Wolfgang Christian
- Publisher
- LibreTexts
- Source
- LibreTexts
- License
- CC BY-NC-SA
- Language
- EN
- Category
- Basic Sciences
Contents· 174 sections
- 3.01: Basics
- 3.1.01: Basics- Work and Energy
- 3.1.1.01: Motion and Force
- 3.1.1.02: Newton's Three Laws
- 3.1.1.03: Density and Pressure
- 3.1.1.04: Energy and Power
- 3.1.1.05: Two Energy Laws
- 3.1.1.06: Conservation of Energy Simulation
- 3.1.02: Basics- The Molecular Basis of Matter
- 3.1.2.01: Molecular Dynamics Simulation
- 3.02: Vibrations
- 3.2.01: Vibrations
- 3.2.1.01: Simple Harmonic Motion
- 3.2.1.02: Period Frequency Amplitude Restoring Force Phase
- 3.2.1.03: Simple Harmonic Motion Simulation
- 3.03: Resonance
- 3.3.01: Resonance
- 3.3.1.01: Resonance Examples
- 3.3.1.02: A Few Other Examples of Resonance
- 3.3.1.03: Harmonic Motion and Resonance Simulation
- 3.3.02: Resonance Springs
- 3.3.2.01: Driven Springs Simulation
- 3.3.03: Quality Factor
- 3.3.3.01: Quality
- 3.3.3.02: Q-Factor Simulation
- 3.04: Wave Types
- 3.4.01: Transverse Waves
- 3.4.1.01: Transverse Waves
- 3.4.1.02: Transverse Wave Simulation
- 3.4.02: Longitudinal Waves
- 3.4.2.01: Longitudinal Waves
- 3.4.2.02: Longitudinal Wave Simulation
- 3.4.03: Other Waves
- 3.4.3.01: Torsional Waves
- 3.4.3.02: Examples of Waves
- 3.4.3.03: Water Wave Simulation
- 3.4.04: Electromagnetic Waves
- 3.4.4.01: Electromagnetic Waves
- 3.4.4.02: Antenna Simulation
- 3.05: Wave Speed
- 3.5.01: Wave Speed
- 3.5.1.01: Speeds of Different Types of Waves
- 3.5.1.02: Speed of a Wave Simulation
- 3.06: Wave Behavior
- 3.6.01: Doppler Shift
- 3.6.1.01: Doppler Shift
- 3.6.1.02: The Doppler Effect Simulation
- 3.6.02: Mirrors and Reflection
- 3.6.2.01: Reflection
- 3.6.2.02: Reflection Simulation
- 3.6.03: Refraction
- 3.6.3.01: Refraction
- 3.6.3.02: Refraction Simulation
- 3.6.04: Lenses
- 3.6.4.01: Lens Simulation
- 3.6.05: Dispersion
- 3.6.5.01: Dispersion Simulation
- 3.6.06: Adding Wave Pulses
- 3.6.6.01: Adding Waves
- 3.6.6.02: Adding Two Wave Pulses (Superposition)
- 3.6.07: Adding Sinusoidal Waves
- 3.6.7.01: Adding Two Linear Waves Simulation
- 3.6.08: Path Difference
- 3.6.8.01: Interference
- 3.6.8.02: Interference Due to Path Difference Simulation
- 3.6.09: Interference
- 3.6.9.01: Interference- Ripple Tank Simulation
- 3.6.10: Diffraction
- 3.6.10.01: Diffraction
- 3.6.10.02: Diffraction Simulation
- 3.07: Pitch Loudness and Timbre
- 3.7.01: Pitch Loudness and Timbre
- 3.7.1.01: Pitch
- 3.7.1.02: Loudness
- 3.7.1.03: The Decibel Scale
- 3.7.1.04: Just Noticeable Difference
- 3.7.1.05: Timbre (the first time)
- 3.08: Fourier Series
- 3.8.01: Sound Texture
- 3.8.1.01: Wave Shape
- 3.8.1.02: Sound Waveforms Simulation
- 3.8.02: Fourier Series
- 3.8.2.01: Fourier Series
- 3.8.2.02: Fourier Analysis
- 3.8.2.03: Fourier Series Simulation
- 3.8.2.04: Timbre (again)
- 3.8.03: Microphone Sound Analyzer
- 3.8.3.01: Fourier Analysis of Microphone Data
- 3.09: The Ear and Perception
- 3.9.01: The Ear and Perception
- 3.9.1.01: Structure of the Ear
- 3.9.1.02: The Place Theory of Hearing
- 3.9.1.03: The Temporal Theory of Hearing
- 3.9.1.04: Hearing Loss
- 3.9.1.05: The Missing Fundamental
- 3.9.1.06: Missing Fundamental Simulation
- 3.9.02: Beats
- 3.9.2.01: Other Combination Tones
- 3.9.2.02: Beats and Critical Bands Simulation
- 3.9.2.03: Other Interesting Auditory Phenomena
- 3.9.2.04: Animal Hearing
- 3.10: Strings
- 3.10.01: Driven String and Resonance
- 3.10.1.01: String Resonance
- 3.10.1.02: Driven String Simulation
- 3.10.02: Plucked String
- 3.10.2.01: Plucked String
- 3.10.2.02: Plucked String Simulation
- 3.10.03: Vibrating Plates Simulation
- 3.10.3.01: Surface Resonances
- 3.10.3.02: Vibrating Plate Simulation
- 3.10.3.03: Other Surfaces
- 3.10.3.04: Volume or Helmholtz Resonance
- 3.10.3.05: Stringed Instruments
- 3.11: Tubes
- 3.11.01: Standing Waves in a Tube
- 3.11.1.01: Tube Resonance
- 3.11.1.02: Standing Wave Simulation
- 3.11.02: Reflection of Waves at a Boundary
- 3.11.2.01: Reflection of Waves
- 3.11.2.02: Reflection Simulation
- 3.11.03: Impedance
- 3.11.3.01: Impedance
- 3.11.3.02: Impedance Simulation
- 3.11.3.03: Woodwind Instruments
- 3.11.3.04: Brass Instruments
- 3.11.3.05: Pipe Organs and Other Reed Instruments
- 3.12: Percussion
- 3.12.01: Percussion and Drumheads
- 3.12.1.01: Vibrating Membranes
- 3.12.1.02: Circular Drum Head Simulation
- 3.12.1.03: Drums
- 3.12.1.04: Harmonic Percussion Instruments
- 3.12.1.05: Other Musical Instruments
- 3.13: Voice
- 3.13.01: The Human Voice
- 3.13.1.01: The Vocal Tract
- 3.13.1.02: Vocal Formants
- 3.13.1.03: Phonemes
- 3.13.1.04: Singing
- 3.13.1.05: Animal Sounds
- 3.14: Musical Scales
- 3.14.01: Musical Scales
- 3.14.1.01: The Pythagorean Scale
- 3.14.1.02: Equal Temperament
- 3.14.1.03: Temperament Simulation
- 3.15: Acoustics
- 3.15.01: Acoustics
- 3.15.1.01: 16.1.1-Acoustic Qualities
- 3.15.1.02: Reverberation
- 3.15.1.03: Other Acoustical Effects
- 3.15.1.04: Sound Reinforcement
- 3.15.1.05: Spatial Perception
- 3.15.1.06: Animal Acoustics
- 3.15.1.07: Other Acoustical Applications
- 3.16: Electricity and Magnetism
- 3.16.01: EandM- Ohm's Law
- 3.16.1.01: Ohm's Law
- 3.16.02: EandM- Currents and Magnetic Fields
- 3.16.2.01: Currents Cause Magnetic Fields
- 3.16.2.02: Magnetic Field Simulation
- 3.16.03: EandM- Electric and Magnetic Forces
- 3.16.3.01: Currents in a Magnetic Field MAY Experience a Force
- 3.16.3.02: Electric and Magnetic Forces Simulation
- 3.16.04: EandM- Faraday's Law
- 3.16.4.01: A CHANGING Magnetic Field Can Cause Current to Flow
- 3.16.4.02: Faraday's Law Simulation
- 3.17: Electronics
- 3.17.01: Electronics
- 3.17.1.01: Microphones
- 3.17.1.02: Recording
- 3.17.1.03: Amplification
- 3.17.1.04: Speakers
- 3.17.1.05: Transmission