Phu Xuan University Library
Sound - An Interactive eBook

External

Sound - An Interactive eBook

Author
Kyle Forinash and Wolfgang Christian
Publisher
LibreTexts
Source
LibreTexts
License
CC BY-NC-SA
Language
EN
Category
Basic Sciences
Contents· 174 sections
  1. 3.01: Basics
  2. 3.1.01: Basics- Work and Energy
  3. 3.1.1.01: Motion and Force
  4. 3.1.1.02: Newton's Three Laws
  5. 3.1.1.03: Density and Pressure
  6. 3.1.1.04: Energy and Power
  7. 3.1.1.05: Two Energy Laws
  8. 3.1.1.06: Conservation of Energy Simulation
  9. 3.1.02: Basics- The Molecular Basis of Matter
  10. 3.1.2.01: Molecular Dynamics Simulation
  11. 3.02: Vibrations
  12. 3.2.01: Vibrations
  13. 3.2.1.01: Simple Harmonic Motion
  14. 3.2.1.02: Period Frequency Amplitude Restoring Force Phase
  15. 3.2.1.03: Simple Harmonic Motion Simulation
  16. 3.03: Resonance
  17. 3.3.01: Resonance
  18. 3.3.1.01: Resonance Examples
  19. 3.3.1.02: A Few Other Examples of Resonance
  20. 3.3.1.03: Harmonic Motion and Resonance Simulation
  21. 3.3.02: Resonance Springs
  22. 3.3.2.01: Driven Springs Simulation
  23. 3.3.03: Quality Factor
  24. 3.3.3.01: Quality
  25. 3.3.3.02: Q-Factor Simulation
  26. 3.04: Wave Types
  27. 3.4.01: Transverse Waves
  28. 3.4.1.01: Transverse Waves
  29. 3.4.1.02: Transverse Wave Simulation
  30. 3.4.02: Longitudinal Waves
  31. 3.4.2.01: Longitudinal Waves
  32. 3.4.2.02: Longitudinal Wave Simulation
  33. 3.4.03: Other Waves
  34. 3.4.3.01: Torsional Waves
  35. 3.4.3.02: Examples of Waves
  36. 3.4.3.03: Water Wave Simulation
  37. 3.4.04: Electromagnetic Waves
  38. 3.4.4.01: Electromagnetic Waves
  39. 3.4.4.02: Antenna Simulation
  40. 3.05: Wave Speed
  41. 3.5.01: Wave Speed
  42. 3.5.1.01: Speeds of Different Types of Waves
  43. 3.5.1.02: Speed of a Wave Simulation
  44. 3.06: Wave Behavior
  45. 3.6.01: Doppler Shift
  46. 3.6.1.01: Doppler Shift
  47. 3.6.1.02: The Doppler Effect Simulation
  48. 3.6.02: Mirrors and Reflection
  49. 3.6.2.01: Reflection
  50. 3.6.2.02: Reflection Simulation
  51. 3.6.03: Refraction
  52. 3.6.3.01: Refraction
  53. 3.6.3.02: Refraction Simulation
  54. 3.6.04: Lenses
  55. 3.6.4.01: Lens Simulation
  56. 3.6.05: Dispersion
  57. 3.6.5.01: Dispersion Simulation
  58. 3.6.06: Adding Wave Pulses
  59. 3.6.6.01: Adding Waves
  60. 3.6.6.02: Adding Two Wave Pulses (Superposition)
  61. 3.6.07: Adding Sinusoidal Waves
  62. 3.6.7.01: Adding Two Linear Waves Simulation
  63. 3.6.08: Path Difference
  64. 3.6.8.01: Interference
  65. 3.6.8.02: Interference Due to Path Difference Simulation
  66. 3.6.09: Interference
  67. 3.6.9.01: Interference- Ripple Tank Simulation
  68. 3.6.10: Diffraction
  69. 3.6.10.01: Diffraction
  70. 3.6.10.02: Diffraction Simulation
  71. 3.07: Pitch Loudness and Timbre
  72. 3.7.01: Pitch Loudness and Timbre
  73. 3.7.1.01: Pitch
  74. 3.7.1.02: Loudness
  75. 3.7.1.03: The Decibel Scale
  76. 3.7.1.04: Just Noticeable Difference
  77. 3.7.1.05: Timbre (the first time)
  78. 3.08: Fourier Series
  79. 3.8.01: Sound Texture
  80. 3.8.1.01: Wave Shape
  81. 3.8.1.02: Sound Waveforms Simulation
  82. 3.8.02: Fourier Series
  83. 3.8.2.01: Fourier Series
  84. 3.8.2.02: Fourier Analysis
  85. 3.8.2.03: Fourier Series Simulation
  86. 3.8.2.04: Timbre (again)
  87. 3.8.03: Microphone Sound Analyzer
  88. 3.8.3.01: Fourier Analysis of Microphone Data
  89. 3.09: The Ear and Perception
  90. 3.9.01: The Ear and Perception
  91. 3.9.1.01: Structure of the Ear
  92. 3.9.1.02: The Place Theory of Hearing
  93. 3.9.1.03: The Temporal Theory of Hearing
  94. 3.9.1.04: Hearing Loss
  95. 3.9.1.05: The Missing Fundamental
  96. 3.9.1.06: Missing Fundamental Simulation
  97. 3.9.02: Beats
  98. 3.9.2.01: Other Combination Tones
  99. 3.9.2.02: Beats and Critical Bands Simulation
  100. 3.9.2.03: Other Interesting Auditory Phenomena
  101. 3.9.2.04: Animal Hearing
  102. 3.10: Strings
  103. 3.10.01: Driven String and Resonance
  104. 3.10.1.01: String Resonance
  105. 3.10.1.02: Driven String Simulation
  106. 3.10.02: Plucked String
  107. 3.10.2.01: Plucked String
  108. 3.10.2.02: Plucked String Simulation
  109. 3.10.03: Vibrating Plates Simulation
  110. 3.10.3.01: Surface Resonances
  111. 3.10.3.02: Vibrating Plate Simulation
  112. 3.10.3.03: Other Surfaces
  113. 3.10.3.04: Volume or Helmholtz Resonance
  114. 3.10.3.05: Stringed Instruments
  115. 3.11: Tubes
  116. 3.11.01: Standing Waves in a Tube
  117. 3.11.1.01: Tube Resonance
  118. 3.11.1.02: Standing Wave Simulation
  119. 3.11.02: Reflection of Waves at a Boundary
  120. 3.11.2.01: Reflection of Waves
  121. 3.11.2.02: Reflection Simulation
  122. 3.11.03: Impedance
  123. 3.11.3.01: Impedance
  124. 3.11.3.02: Impedance Simulation
  125. 3.11.3.03: Woodwind Instruments
  126. 3.11.3.04: Brass Instruments
  127. 3.11.3.05: Pipe Organs and Other Reed Instruments
  128. 3.12: Percussion
  129. 3.12.01: Percussion and Drumheads
  130. 3.12.1.01: Vibrating Membranes
  131. 3.12.1.02: Circular Drum Head Simulation
  132. 3.12.1.03: Drums
  133. 3.12.1.04: Harmonic Percussion Instruments
  134. 3.12.1.05: Other Musical Instruments
  135. 3.13: Voice
  136. 3.13.01: The Human Voice
  137. 3.13.1.01: The Vocal Tract
  138. 3.13.1.02: Vocal Formants
  139. 3.13.1.03: Phonemes
  140. 3.13.1.04: Singing
  141. 3.13.1.05: Animal Sounds
  142. 3.14: Musical Scales
  143. 3.14.01: Musical Scales
  144. 3.14.1.01: The Pythagorean Scale
  145. 3.14.1.02: Equal Temperament
  146. 3.14.1.03: Temperament Simulation
  147. 3.15: Acoustics
  148. 3.15.01: Acoustics
  149. 3.15.1.01: 16.1.1-Acoustic Qualities
  150. 3.15.1.02: Reverberation
  151. 3.15.1.03: Other Acoustical Effects
  152. 3.15.1.04: Sound Reinforcement
  153. 3.15.1.05: Spatial Perception
  154. 3.15.1.06: Animal Acoustics
  155. 3.15.1.07: Other Acoustical Applications
  156. 3.16: Electricity and Magnetism
  157. 3.16.01: EandM- Ohm's Law
  158. 3.16.1.01: Ohm's Law
  159. 3.16.02: EandM- Currents and Magnetic Fields
  160. 3.16.2.01: Currents Cause Magnetic Fields
  161. 3.16.2.02: Magnetic Field Simulation
  162. 3.16.03: EandM- Electric and Magnetic Forces
  163. 3.16.3.01: Currents in a Magnetic Field MAY Experience a Force
  164. 3.16.3.02: Electric and Magnetic Forces Simulation
  165. 3.16.04: EandM- Faraday's Law
  166. 3.16.4.01: A CHANGING Magnetic Field Can Cause Current to Flow
  167. 3.16.4.02: Faraday's Law Simulation
  168. 3.17: Electronics
  169. 3.17.01: Electronics
  170. 3.17.1.01: Microphones
  171. 3.17.1.02: Recording
  172. 3.17.1.03: Amplification
  173. 3.17.1.04: Speakers
  174. 3.17.1.05: Transmission