Phu Xuan University Library
Tutorials of Visual Graphic Communication Programs for Interior Design

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Tutorials of Visual Graphic Communication Programs for Interior Design

This book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a Building Information Modeling software, which is 3D based modeling software. Lastly, Enscape is a real-time virtual reality plug-in for 4D experiences.

Author
Yongyeon Cho
Publisher
Iowa State University
Source
LibreTexts
License
CC BY-NC
Language
EN
Category
Soft Skills
Contents· 25 sections
  1. 01: Part One. AutoCAD
  2. 01: Chapter 1. Introduction of AutoCAD
  3. 02: Chapter 2. Draw floor plans
  4. 03: Chapter 3. Create dimensions and components
  5. 04: Chapter 4. Draw elevation and sections
  6. 05: Chapter 5. Draw ceiling plans
  7. 06: Chapter 6. Set sheets
  8. 07: Chapter 7. Symbols and prints
  9. 02: Part Two. Revit
  10. 08: Chapter 8. Introduction to Revit
  11. 09: Chapter 9. Create a site
  12. 10: Chapter 10. Set grids levels dimensions and building columns
  13. 11: Chapter 11. Add edit beams walls and curtain walls
  14. 12: Chapter 12. Understand visibility settings add edit floor and ceilings
  15. 13: Chapter 13. Add edit stairs rails and roof
  16. 14: Chapter 14. Add edit windows doors lighting fixtures furniture tags and sheets
  17. 15: Chapter 15. Add edit model-in-place components and edit family
  18. 16: Chapter 16. Add edit elevation section detail text annotation and rooms
  19. 17: Chapter 17. Add edit views lighting and materials
  20. 18: Chapter 18. Create Revit rendering Revit clouding rendering
  21. 03: Part Three. Enscape
  22. 20: Chapter 19. Introduction to Enscape
  23. 21: Chapter 20. Edit model and materials
  24. 22: Chapter 21. Edit lighting and create a video
  25. 23: Chapter 22. Edit render outputs