Phu Xuan University Library
Sound - An Interactive eBook

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Sound - An Interactive eBook

The goal was to create an engaging text that integrates the strengths of printed, static textbooks and the interactive dynamics possible with simulations to engage the student in actively learning the physics of sound. This book consists of 33 interactive simulations which require the reader to click buttons, move sliders, etc. in order to answer questions about the behavior of waves and sound in particular.

Author
Kyle Forinash and Wolfgang Christian
Publisher
LibreTexts
Source
LibreTexts
License
CC BY-NC-SA
Language
EN
Category
Basic Sciences
Contents· 174 sections
  1. 01: Basics
  2. 1.01: Basics- Work and Energy
  3. 1.1.01: Motion and Force
  4. 1.1.02: Newton's Three Laws
  5. 1.1.03: Density and Pressure
  6. 1.1.04: Energy and Power
  7. 1.1.05: Two Energy Laws
  8. 1.1.06: Conservation of Energy Simulation
  9. 1.02: Basics- The Molecular Basis of Matter
  10. 1.2.01: Molecular Dynamics Simulation
  11. 02: Vibrations
  12. 2.01: Vibrations
  13. 2.1.01: Simple Harmonic Motion
  14. 2.1.02: Period Frequency Amplitude Restoring Force Phase
  15. 2.1.03: Simple Harmonic Motion Simulation
  16. 03: Resonance
  17. 3.01: Resonance
  18. 3.1.01: Resonance Examples
  19. 3.1.02: A Few Other Examples of Resonance
  20. 3.1.03: Harmonic Motion and Resonance Simulation
  21. 3.02: Resonance Springs
  22. 3.2.01: Driven Springs Simulation
  23. 3.03: Quality Factor
  24. 3.3.01: Quality
  25. 3.3.02: Q-Factor Simulation
  26. 04: Wave Types
  27. 4.01: Transverse Waves
  28. 4.1.01: Transverse Waves
  29. 4.1.02: Transverse Wave Simulation
  30. 4.02: Longitudinal Waves
  31. 4.2.01: Longitudinal Waves
  32. 4.2.02: Longitudinal Wave Simulation
  33. 4.03: Other Waves
  34. 4.3.01: Torsional Waves
  35. 4.3.02: Examples of Waves
  36. 4.3.03: Water Wave Simulation
  37. 4.04: Electromagnetic Waves
  38. 4.4.01: Electromagnetic Waves
  39. 4.4.02: Antenna Simulation
  40. 05: Wave Speed
  41. 5.01: Wave Speed
  42. 5.1.01: Speeds of Different Types of Waves
  43. 5.1.02: Speed of a Wave Simulation
  44. 06: Wave Behavior
  45. 6.01: Doppler Shift
  46. 6.1.01: Doppler Shift
  47. 6.1.02: The Doppler Effect Simulation
  48. 6.02: Mirrors and Reflection
  49. 6.2.01: Reflection
  50. 6.2.02: Reflection Simulation
  51. 6.03: Refraction
  52. 6.3.01: Refraction
  53. 6.3.02: Refraction Simulation
  54. 6.04: Lenses
  55. 6.4.01: Lens Simulation
  56. 6.05: Dispersion
  57. 6.5.01: Dispersion Simulation
  58. 6.06: Adding Wave Pulses
  59. 6.6.01: Adding Waves
  60. 6.6.02: Adding Two Wave Pulses (Superposition)
  61. 6.07: Adding Sinusoidal Waves
  62. 6.7.01: Adding Two Linear Waves Simulation
  63. 6.08: Path Difference
  64. 6.8.01: Interference
  65. 6.8.02: Interference Due to Path Difference Simulation
  66. 6.09: Interference
  67. 6.9.01: Interference- Ripple Tank Simulation
  68. 6.10: Diffraction
  69. 6.10.01: Diffraction
  70. 6.10.02: Diffraction Simulation
  71. 07: Pitch Loudness and Timbre
  72. 7.01: Pitch Loudness and Timbre
  73. 7.1.01: Pitch
  74. 7.1.02: Loudness
  75. 7.1.03: The Decibel Scale
  76. 7.1.04: Just Noticeable Difference
  77. 7.1.05: Timbre (the first time)
  78. 08: Fourier Series
  79. 8.01: Sound Texture
  80. 8.1.01: Wave Shape
  81. 8.1.02: Sound Waveforms Simulation
  82. 8.02: Fourier Series
  83. 8.2.01: Fourier Series
  84. 8.2.02: Fourier Analysis
  85. 8.2.03: Fourier Series Simulation
  86. 8.2.04: Timbre (again)
  87. 8.03: Microphone Sound Analyzer
  88. 8.3.01: Fourier Analysis of Microphone Data
  89. 09: The Ear and Perception
  90. 9.01: The Ear and Perception
  91. 9.1.01: Structure of the Ear
  92. 9.1.02: The Place Theory of Hearing
  93. 9.1.03: The Temporal Theory of Hearing
  94. 9.1.04: Hearing Loss
  95. 9.1.05: The Missing Fundamental
  96. 9.1.06: Missing Fundamental Simulation
  97. 9.02: Beats
  98. 9.2.01: Other Combination Tones
  99. 9.2.02: Beats and Critical Bands Simulation
  100. 9.2.03: Other Interesting Auditory Phenomena
  101. 9.2.04: Animal Hearing
  102. 10: Strings
  103. 10.01: Driven String and Resonance
  104. 10.1.01: String Resonance
  105. 10.1.02: Driven String Simulation
  106. 10.02: Plucked String
  107. 10.2.01: Plucked String
  108. 10.2.02: Plucked String Simulation
  109. 10.03: Vibrating Plates Simulation
  110. 10.3.01: Surface Resonances
  111. 10.3.02: Vibrating Plate Simulation
  112. 10.3.03: Other Surfaces
  113. 10.3.04: Volume or Helmholtz Resonance
  114. 10.3.05: Stringed Instruments
  115. 11: Tubes
  116. 11.01: Standing Waves in a Tube
  117. 11.1.01: Tube Resonance
  118. 11.1.02: Standing Wave Simulation
  119. 11.02: Reflection of Waves at a Boundary
  120. 11.2.01: Reflection of Waves
  121. 11.2.02: Reflection Simulation
  122. 11.03: Impedance
  123. 11.3.01: Impedance
  124. 11.3.02: Impedance Simulation
  125. 11.3.03: Woodwind Instruments
  126. 11.3.04: Brass Instruments
  127. 11.3.05: Pipe Organs and Other Reed Instruments
  128. 12: Percussion
  129. 12.01: Percussion and Drumheads
  130. 12.1.01: Vibrating Membranes
  131. 12.1.02: Circular Drum Head Simulation
  132. 12.1.03: Drums
  133. 12.1.04: Harmonic Percussion Instruments
  134. 12.1.05: Other Musical Instruments
  135. 13: Voice
  136. 13.01: The Human Voice
  137. 13.1.01: The Vocal Tract
  138. 13.1.02: Vocal Formants
  139. 13.1.03: Phonemes
  140. 13.1.04: Singing
  141. 13.1.05: Animal Sounds
  142. 14: Musical Scales
  143. 14.01: Musical Scales
  144. 14.1.01: The Pythagorean Scale
  145. 14.1.02: Equal Temperament
  146. 14.1.03: Temperament Simulation
  147. 15: Acoustics
  148. 15.01: Acoustics
  149. 15.1.01: 16.1.1-Acoustic Qualities
  150. 15.1.02: Reverberation
  151. 15.1.03: Other Acoustical Effects
  152. 15.1.04: Sound Reinforcement
  153. 15.1.05: Spatial Perception
  154. 15.1.06: Animal Acoustics
  155. 15.1.07: Other Acoustical Applications
  156. 16: Electricity and Magnetism
  157. 16.01: EandM- Ohm's Law
  158. 16.1.01: Ohm's Law
  159. 16.02: EandM- Currents and Magnetic Fields
  160. 16.2.01: Currents Cause Magnetic Fields
  161. 16.2.02: Magnetic Field Simulation
  162. 16.03: EandM- Electric and Magnetic Forces
  163. 16.3.01: Currents in a Magnetic Field MAY Experience a Force
  164. 16.3.02: Electric and Magnetic Forces Simulation
  165. 16.04: EandM- Faraday's Law
  166. 16.4.01: A CHANGING Magnetic Field Can Cause Current to Flow
  167. 16.4.02: Faraday's Law Simulation
  168. 17: Electronics
  169. 17.01: Electronics
  170. 17.1.01: Microphones
  171. 17.1.02: Recording
  172. 17.1.03: Amplification
  173. 17.1.04: Speakers
  174. 17.1.05: Transmission