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Computer Concepts
A straightforward guide to understanding the essential aspects of computers, from hardware and software basics to the latest developments in cybersecurity and networking. Ideal for beginners ensuring a solid grasp of key principles. Designed with inclusivity in mind, it supports diverse learners, making it an invaluable resource for anyone looking to enhance their digital knowledge
- Author
- Gabrielle Brixey
- Publisher
- Coalinga College
- Source
- LibreTexts
- License
- CC BY-NC-SA
- Language
- EN
- Category
- Information Technology
Contents· 115 sections
- 01: What is an Information System
- 1.01: Introduction
- 1.02: Data
- 1.03: Networking Communication
- 1.04: The Role of Information Systems
- 1.05: Client-Server
- 1.06: The Internet World Wide Web and E-Commerce
- 1.07: End of Chapter Resources
- 1.08: Chapter Attributions
- 02: Hardware and Software
- 2.01: Hardware Introduction
- 2.1.01: Digital Devices
- 2.1.02: Personal Computer Tour
- 2.1.03: Processing Data
- 2.1.04: Storing Data
- 2.1.05: Computer Speed Factors
- 2.1.06: Input and Output Devices
- 2.1.07: Trends in Personal Computing
- 2.1.08: PC Commoditization and E-Waste
- 2.02: Software Introduction
- 2.2.01: Operating Systems
- 2.2.02: Application Software
- 2.2.03: Desktop and Enterprise Software
- 2.2.04: Mobile Software
- 2.2.05: Obtaining Software
- 2.2.06: Open Source Software
- 2.03: End of Chapter Resources
- 2.04: Chapter Attributions
- 03: Data and Databases
- 3.01: Introduction
- 3.02: Data Information and Knowledge
- 3.03: Big Data
- 3.04: Databases
- 3.05: Why Databases
- 3.06: Data Models and Relational Databases
- 3.07: Designing a Database
- 3.08: Normalization
- 3.09: Data Types
- 3.10: Database Management Systems
- 3.11: Structured Query Language
- 3.12: Other Types of Databases
- 3.13: Sidebar- What Is Metadata
- 3.14: Finding Value in Data- Business Intelligence
- 3.15: Sidebar- What is data science What is data analytics
- 3.16: Knowledge Management
- 3.17: End of Chapter Resources
- 3.18: Chapter Attributions
- 04: Networking and E-Business
- 4.01: Introductions to Networks
- 4.1.01: Communications Process
- 4.1.02: Networks
- 4.1.03: Internet
- 4.1.04: History of the Internet
- 4.02: E-Business Introduction
- 4.2.01: Definitions
- 4.2.02: E-Commerce Advantages and Disadvantages
- 4.2.03: Online Strategy
- 4.2.04: Types of E-Commerce
- 4.2.05: E-Commerce Models
- 4.2.06: E-Commerce Technology
- 4.03: End of Chapter Resources
- 4.04: Chapter Attributions
- 05: Information Security Ethics and Privacy
- 5.01: The Ethical and Legal Implications of Information Systems
- 5.1.01: Information Systems Ethics
- 5.1.02: Sidebar- Data Privacy Facebook and Cambridge Analytica
- 5.1.03: Code of Ethics
- 5.1.04: Sidebar- Acceptable Use Policies
- 5.1.05: Intellectual Property
- 5.1.06: Copyright
- 5.1.07: Obtaining Copyright Protection
- 5.1.08: First Sale Doctrine
- 5.1.09: Fair Use
- 5.1.10: Sidebar- The History of Copyright Law
- 5.1.11: The Digital Millennium Copyright Act
- 5.1.12: Sidebar- Creative Commons
- 5.1.13: Patent
- 5.1.14: Obtaining Patent Protection
- 5.1.15: Sidebar- What Is a Patent Troll
- 5.1.16: Trademark
- 5.1.17: Information Systems and Intellectual Property
- 5.1.18: Privacy
- 5.1.19: Personally Identifiable Information
- 5.1.20: Non-Obvious Relationship Awareness
- 5.1.21: Restrictions on Data Collecting
- 5.02: Computer Security Introduction
- 5.2.01: Malware
- 5.2.02: HTTP Cookie
- 5.2.03: Protocols
- 5.2.04: Protection
- 5.2.05: Backup
- 5.03: End of Chapter Resources
- 5.04: Chapter Attributions
- 06: ERP CRM System and Application Software Programs
- 6.01: Introduction - ERP
- 6.02: Application Software
- 6.03: End of Chapter Resources
- 6.04: Chapter Attributions
- 07: Cloud and Social Computing
- 7.01: Cloud Computing
- 7.02: Social Computing
- 7.03: Chapter Resources
- 7.04: Chapter Attributions
- 08: Trends in Information Systems
- 8.01: Introduction
- 8.02: AI Evolution
- 8.03: Machines AI and Humans
- 8.04: Types of AI
- 8.05: Machine Learning and Deep Learning
- 8.06: Applications of AI
- 8.07: Extended Reality
- 8.08: Emerging Technology Trends
- 8.09: The Future- A Cautionary Approach
- 8.10: End of Chapter Resources
- 8.11: Chapter Attributions