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Mathematics for Game Developers

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Mathematics for Game Developers

In this book, we focus on a few of the mathematical instruments used in programming languages such as C# and C++. Programming languages have libraries of commands that you can use to write programs, and their commands come from mathematical instruments. In Mathematics for Game Developers, we explore the basic ideas of how mathematical instruments control action and motion in the games you develop. And we introduce technology that performs all the mathematical calculations you might need.

Tác giả
Denny Burzynski
Nhà xuất bản
College of Southern Nevada
Nguồn
LibreTexts
Giấy phép
CC BY
Ngôn ngữ
EN
Danh mục
Khoa học cơ bản
Mục lục· 30 mục
  1. 01: Some Basic Algebra
  2. 1.01: Constants Variables and Expressions
  3. 02: Vectors In Two Dimensions
  4. 2.01: Vectors
  5. 2.02: Addition Subtraction and Scalar Multiplication of Vectors
  6. 2.03: Magnitude Direction and Components of a Vector
  7. 2.04: The Dot Product of Two Vectors the Length of a Vector and the Angle Between Two Vectors
  8. 2.05: Parallel and Perpendicular Vectors The Unit Vector
  9. 2.06: The Vector Projection of One Vector onto Another
  10. 03: Vectors in Three Dimensions
  11. 3.01: Three Dimensional Vectors
  12. 3.02: Magnitude and Direction Cosines of a Vector
  13. 3.03: Arithmetic on Vectors in 3-Dimensional Space
  14. 3.04: The Unit Vector in 3-Dimensions and Vectors in Standard Position
  15. 3.05: The Dot Product Length of a Vector and the Angle between Two Vectors in Three Dimensions
  16. 3.06: The Cross Product- Algebra
  17. 3.07: The Cross Product- Geometry
  18. 04: Matrices
  19. 4.01: Matrices
  20. 4.02: Addition Subtraction Scalar Multiplication and Products of Row and Column Matrices
  21. 4.03: Matrix Multiplication
  22. 4.04: Rotation Matrices in 2-Dimensions
  23. 4.05: Finding the Angle of Rotation Between Two Rotated Vectors in 2-Dimensions
  24. 4.06: Rotation Matrices in 3-Dimensions
  25. 05: Some Basic Trigonometry
  26. 5.01: The Basic Trigonometric Functions
  27. 5.02: Circular Trigonometry
  28. 5.03: Graphs of the Sine Function
  29. 5.04: Graphs of the Cosine Function
  30. 5.05: Amplitude and Period of the Sine and Cosine Functions