Thư viện Trường Đại học Phú Xuân
EDMD 6163: Internet Resources

Nguồn ngoài

EDMD 6163: Internet Resources

Tác giả
Mohamed Ibrahim
Nhà xuất bản
Arkansas Tech University
Nguồn
LibreTexts
Giấy phép
CC BY
Ngôn ngữ
EN
Danh mục
Khoa học cơ bản
Mục lục· 111 mục
  1. 01: Module 01- Digital Learning Resources
  2. 1.01: The Digital Divide
  3. 1.02: Computer-Based Resources for Learning
  4. 1.2.01: 22.1 Introduction
  5. 1.2.02: Online Labs
  6. 1.2.03: Computer-Based Resources
  7. 1.2.04: Tutorials
  8. 1.2.05: Simulations
  9. 1.2.06: Educational Games
  10. 1.2.07: Intelligent Tutoring Systems
  11. 1.2.08: Virtual Reality
  12. 1.2.09: Summary
  13. 02: Module 02- Open Education Resources
  14. 2.01: What is Open Source or Free Software
  15. 2.02: Open Licences of Copyright for Authors Educators and Librarians
  16. 2.2.01: Introduction
  17. 2.2.02: Software Open Licences
  18. 2.2.03: Open Licences for Non-Software Material
  19. 2.2.04: Access to Knowledge and Information Sharing
  20. 2.2.05: Concluding Comments
  21. 03: Module 03- Technology-rich environment and Integration
  22. 3.01: Guiding Principles for Developing Comprehensive and Meaningful Instruction for Individuals with Complex Needs
  23. 3.1.01: Guiding Principle 1- Plan with the Individual and Family
  24. 3.1.02: Prelude
  25. 3.1.03: Guiding Principle 2- Promote Self-Determination throughout the Assessment Intervention and Monitoring Process
  26. 3.1.04: Guiding Principle 3- Examine the Current and Future Inclusive Environments
  27. 3.1.05: Guiding Principle 4- Utilize Universal Design for Learning Principles in Developing Modifications and Supports
  28. 3.1.06: Guiding Principle 5- Implement Evidence-Based Practices to Individualize Instruction
  29. 3.1.07: Guiding Principle 6- Use Data to Make Decisions to Improve Instruction
  30. 3.1.08: Conclusion
  31. 3.1.09: References
  32. 04: Module 04- Digital Citizenship and Media Literacy
  33. 4.01: Digital literacies and the skills of the digital age
  34. 4.02: Literacy in the Digital Age- From traditional to Digital to Mobile Digital Literacies
  35. 4.03: The Digital Divide and the lack Financial Literacy among First Generation
  36. 4.04: Literacy in the Digital Age- From traditional to Digital to Mobile Digital Literacies
  37. 4.05: Digital literacies and the skills of the digital age
  38. 05: Module 05- Simulation Game-Based and Mobile Learning
  39. 5.01: Software Simulation Tools
  40. 5.02: Computer-Based Games for Learning
  41. 5.2.01: Introduction
  42. 5.2.02: Square One - What are We Talking About
  43. 5.2.03: Why Use Computer-Based Games for Learning
  44. 5.2.04: Game-Based Learning Examples
  45. 5.2.05: What Makes A Learning Game Effective
  46. 5.2.06: Getting Started
  47. 5.2.07: Creating Your Own Game
  48. 5.2.08: Summary
  49. 06: Module 06- Google and Cloud Computing for Classrooms
  50. 6.01: General Principles of Instructional Design
  51. 6.1.01: Introduction
  52. 6.1.02: Identify The Instructional Goal(s)
  53. 6.1.03: Conduct A Goal Analysis
  54. 6.1.04: Conduct A Subordinate Skills Analysis
  55. 6.1.05: Identify Entry Skills and Characteristics
  56. 6.1.06: Write Learning Outcomes
  57. 6.1.07: Summary
  58. 07: Module 07- Copyright and Organizing Digital Information
  59. 7.01: Understanding Copyright - Knowing Your Rights and Knowing When Youre Right
  60. 7.1.01: Introduction
  61. 7.1.02: A Brief History of Copyright
  62. 7.1.03: Anatomy of Copyright
  63. 7.1.04: What Copyright Does Not Protect
  64. 7.1.05: Exploitation of A Work
  65. 7.1.06: Copyright in Higher Education
  66. 7.1.07: Best Practices
  67. 7.02: Open Licences of Copyright for Authors Educators and Librarians
  68. 7.2.01: Introduction
  69. 7.2.02: Software Open Licences
  70. 7.2.03: Open Licences for Non-Software Material
  71. 7.2.04: Access to Knowledge and Information Sharing
  72. 7.2.05: Concluding Comments
  73. 08: Module 08- Online Conferencing White Board and Screen casting Tools
  74. 8.01: Virtual Classrooms Web Conferencing
  75. 09: Module 09- Teacher Collaboration and Professional Development in the Digital Age
  76. 9.01: How can teachers continue to learn throughout life
  77. 9.02: Supporting E-learning through Communities of Practice
  78. 9.03: Building Communities of Practice
  79. 9.3.01: Introduction - The Turkey Boat Problem
  80. 9.3.02: Building Blocks
  81. 9.3.03: Conceptual Investigations
  82. 9.3.04: Technical Investigations
  83. 9.3.05: Splicing the Information Cable
  84. 9.3.06: The Architect
  85. 9.3.07: Summary
  86. 10: Module 10- How can we create positive learning environments
  87. 10.01: Issues and Challenges in Educational Uses of Social Software
  88. 11: Module 11- Promoting Internet Safety for K-12 Students
  89. 11.01: Social Learning Theories
  90. 12: Module 12- Exploring National Educational Technology Standards
  91. 12.01: Introduction
  92. 12.02: Deconstructing the Standards
  93. 12.03: Writing Instructional Objectives for National Standards
  94. 12.04: Daily Living Skills and Employability Training
  95. 12.05: Summary References and Resources
  96. 12.06: Professional Development Activities and Exercises
  97. 13: Module 13 Evaluating the Impact of Technology on Student Achievement
  98. 13.01: Instructional Assessment- Involving Students in the Assessment Process
  99. 13.02: What is locus of control How is it related to student achievement and assessment
  100. 13.03: What are the benefits of students as self-regulated learners
  101. 13.04: How can we help students set goals and monitor their own learning
  102. 13.05: How can early elementary students be involved in the assessment process
  103. 13.06: How can upper elementary students be involved in the assessment process
  104. 13.07: How can secondary students be involved in the assessment process
  105. 13.08: When is peer reviewing effective
  106. 13.09: Can and should students grade each other
  107. 14: Module 14- Using Technology to Enhance Engagement in Learning Activities
  108. 14.01: Implementation Issues
  109. 15: Module 15- Future Trends in Educational Technology
  110. 15.01: Emerging Trends in The Use of Emerging Technologies in E-learning
  111. 15.02: Benefits of Using Emerging Technologies in E-learning