
Nguồn ngoài
Sound - An Interactive eBook
The goal was to create an engaging text that integrates the strengths of printed, static textbooks and the interactive dynamics possible with simulations to engage the student in actively learning the physics of sound. This book consists of 33 interactive simulations which require the reader to click buttons, move sliders, etc. in order to answer questions about the behavior of waves and sound in particular.
- Tác giả
- Kyle Forinash and Wolfgang Christian
- Nhà xuất bản
- LibreTexts
- Nguồn
- LibreTexts
- Giấy phép
- CC BY-NC-SA
- Ngôn ngữ
- EN
- Danh mục
- Khoa học cơ bản
Mục lục· 174 mục
- 01: Basics
- 1.01: Basics- Work and Energy
- 1.1.01: Motion and Force
- 1.1.02: Newton's Three Laws
- 1.1.03: Density and Pressure
- 1.1.04: Energy and Power
- 1.1.05: Two Energy Laws
- 1.1.06: Conservation of Energy Simulation
- 1.02: Basics- The Molecular Basis of Matter
- 1.2.01: Molecular Dynamics Simulation
- 02: Vibrations
- 2.01: Vibrations
- 2.1.01: Simple Harmonic Motion
- 2.1.02: Period Frequency Amplitude Restoring Force Phase
- 2.1.03: Simple Harmonic Motion Simulation
- 03: Resonance
- 3.01: Resonance
- 3.1.01: Resonance Examples
- 3.1.02: A Few Other Examples of Resonance
- 3.1.03: Harmonic Motion and Resonance Simulation
- 3.02: Resonance Springs
- 3.2.01: Driven Springs Simulation
- 3.03: Quality Factor
- 3.3.01: Quality
- 3.3.02: Q-Factor Simulation
- 04: Wave Types
- 4.01: Transverse Waves
- 4.1.01: Transverse Waves
- 4.1.02: Transverse Wave Simulation
- 4.02: Longitudinal Waves
- 4.2.01: Longitudinal Waves
- 4.2.02: Longitudinal Wave Simulation
- 4.03: Other Waves
- 4.3.01: Torsional Waves
- 4.3.02: Examples of Waves
- 4.3.03: Water Wave Simulation
- 4.04: Electromagnetic Waves
- 4.4.01: Electromagnetic Waves
- 4.4.02: Antenna Simulation
- 05: Wave Speed
- 5.01: Wave Speed
- 5.1.01: Speeds of Different Types of Waves
- 5.1.02: Speed of a Wave Simulation
- 06: Wave Behavior
- 6.01: Doppler Shift
- 6.1.01: Doppler Shift
- 6.1.02: The Doppler Effect Simulation
- 6.02: Mirrors and Reflection
- 6.2.01: Reflection
- 6.2.02: Reflection Simulation
- 6.03: Refraction
- 6.3.01: Refraction
- 6.3.02: Refraction Simulation
- 6.04: Lenses
- 6.4.01: Lens Simulation
- 6.05: Dispersion
- 6.5.01: Dispersion Simulation
- 6.06: Adding Wave Pulses
- 6.6.01: Adding Waves
- 6.6.02: Adding Two Wave Pulses (Superposition)
- 6.07: Adding Sinusoidal Waves
- 6.7.01: Adding Two Linear Waves Simulation
- 6.08: Path Difference
- 6.8.01: Interference
- 6.8.02: Interference Due to Path Difference Simulation
- 6.09: Interference
- 6.9.01: Interference- Ripple Tank Simulation
- 6.10: Diffraction
- 6.10.01: Diffraction
- 6.10.02: Diffraction Simulation
- 07: Pitch Loudness and Timbre
- 7.01: Pitch Loudness and Timbre
- 7.1.01: Pitch
- 7.1.02: Loudness
- 7.1.03: The Decibel Scale
- 7.1.04: Just Noticeable Difference
- 7.1.05: Timbre (the first time)
- 08: Fourier Series
- 8.01: Sound Texture
- 8.1.01: Wave Shape
- 8.1.02: Sound Waveforms Simulation
- 8.02: Fourier Series
- 8.2.01: Fourier Series
- 8.2.02: Fourier Analysis
- 8.2.03: Fourier Series Simulation
- 8.2.04: Timbre (again)
- 8.03: Microphone Sound Analyzer
- 8.3.01: Fourier Analysis of Microphone Data
- 09: The Ear and Perception
- 9.01: The Ear and Perception
- 9.1.01: Structure of the Ear
- 9.1.02: The Place Theory of Hearing
- 9.1.03: The Temporal Theory of Hearing
- 9.1.04: Hearing Loss
- 9.1.05: The Missing Fundamental
- 9.1.06: Missing Fundamental Simulation
- 9.02: Beats
- 9.2.01: Other Combination Tones
- 9.2.02: Beats and Critical Bands Simulation
- 9.2.03: Other Interesting Auditory Phenomena
- 9.2.04: Animal Hearing
- 10: Strings
- 10.01: Driven String and Resonance
- 10.1.01: String Resonance
- 10.1.02: Driven String Simulation
- 10.02: Plucked String
- 10.2.01: Plucked String
- 10.2.02: Plucked String Simulation
- 10.03: Vibrating Plates Simulation
- 10.3.01: Surface Resonances
- 10.3.02: Vibrating Plate Simulation
- 10.3.03: Other Surfaces
- 10.3.04: Volume or Helmholtz Resonance
- 10.3.05: Stringed Instruments
- 11: Tubes
- 11.01: Standing Waves in a Tube
- 11.1.01: Tube Resonance
- 11.1.02: Standing Wave Simulation
- 11.02: Reflection of Waves at a Boundary
- 11.2.01: Reflection of Waves
- 11.2.02: Reflection Simulation
- 11.03: Impedance
- 11.3.01: Impedance
- 11.3.02: Impedance Simulation
- 11.3.03: Woodwind Instruments
- 11.3.04: Brass Instruments
- 11.3.05: Pipe Organs and Other Reed Instruments
- 12: Percussion
- 12.01: Percussion and Drumheads
- 12.1.01: Vibrating Membranes
- 12.1.02: Circular Drum Head Simulation
- 12.1.03: Drums
- 12.1.04: Harmonic Percussion Instruments
- 12.1.05: Other Musical Instruments
- 13: Voice
- 13.01: The Human Voice
- 13.1.01: The Vocal Tract
- 13.1.02: Vocal Formants
- 13.1.03: Phonemes
- 13.1.04: Singing
- 13.1.05: Animal Sounds
- 14: Musical Scales
- 14.01: Musical Scales
- 14.1.01: The Pythagorean Scale
- 14.1.02: Equal Temperament
- 14.1.03: Temperament Simulation
- 15: Acoustics
- 15.01: Acoustics
- 15.1.01: 16.1.1-Acoustic Qualities
- 15.1.02: Reverberation
- 15.1.03: Other Acoustical Effects
- 15.1.04: Sound Reinforcement
- 15.1.05: Spatial Perception
- 15.1.06: Animal Acoustics
- 15.1.07: Other Acoustical Applications
- 16: Electricity and Magnetism
- 16.01: EandM- Ohm's Law
- 16.1.01: Ohm's Law
- 16.02: EandM- Currents and Magnetic Fields
- 16.2.01: Currents Cause Magnetic Fields
- 16.2.02: Magnetic Field Simulation
- 16.03: EandM- Electric and Magnetic Forces
- 16.3.01: Currents in a Magnetic Field MAY Experience a Force
- 16.3.02: Electric and Magnetic Forces Simulation
- 16.04: EandM- Faraday's Law
- 16.4.01: A CHANGING Magnetic Field Can Cause Current to Flow
- 16.4.02: Faraday's Law Simulation
- 17: Electronics
- 17.01: Electronics
- 17.1.01: Microphones
- 17.1.02: Recording
- 17.1.03: Amplification
- 17.1.04: Speakers
- 17.1.05: Transmission